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vtipoman

3
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A member registered Nov 14, 2021

Recent community posts

(2 edits)

Not the author, but if you're confused, I recommend checking out the 2400 Emergency Rules and this blog post. :)

Players can roll various dice - they do so to avoid risks of their chosen actions. d6 by default, higher dice if they have a skill relevant to the action, d4 if hindered, potentially extra dice if being helped - see the Rolling section.

The d6 rolls in Running The Game are meant to be done by the GM.

Thank you for making the system! I'll be trying it out soon.

Just a question: if the conversation steers that way, would it be okay to mention the game on the DRG Discord or Subreddit? :)

(2 edits)

Hello!

Yesterday, I finished running my first ever (proper) campaign. I was using a custom 24XX hack, initially calling it RESISTANCE, then settling on BΔCKPRESSURE. It was a blast, my players enjoyed it, and agreed to stick together for more gaming (!!). Our next game might not be anything from the 2400/24XX family, but I'd definitely love to return to it and try a different approach to running it at some point.

So.. yeah, thank you for making 2400!